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Role: Level Designer

Engine: Unreal Engine 5

I worked as a Level Designer on Path of Titans, collaborating closely with a team of four other designers. During my time on the project, I contributed to a wide range of features, including quest design, map development, and game-mode creation, giving me hands-on experience across multiple areas of the game.

Riparia Update 

Contributions

Design

Landscaping

Set Dressing

Foliage

Questing

Quest Update – Phase 1

Contributions

Implementing the new quest system by creating 2D layouts for the quests and integrating them into the map

Adjusted terrain & Environment composition to blend the quests naturally into the existing landscape

Planned player interaction locations and balanced them according to their surroundings

Collaborated with the programming & art teams to apply playtest feedback to ensure a balanced and fun player experience 

Other work

My other work is currently unreleased and under NDA, but I am excited to show it in the future!

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© DAVID D'ORAZIO 2024

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