
Role: Level Designer
Engine: Unreal Engine 5
I worked as a Level Designer on Path of Titans, collaborating closely with a team of four other designers. During my time on the project, I contributed to a wide range of features, including quest design, map development, and game-mode creation, giving me hands-on experience across multiple areas of the game.
Riparia Update
Contributions
Design
Landscaping
Set Dressing
Foliage
Questing
Quest Update – Phase 1
Contributions
Implementing the new quest system by creating 2D layouts for the quests and integrating them into the map
Adjusted terrain & Environment composition to blend the quests naturally into the existing landscape
Planned player interaction locations and balanced them according to their surroundings
Collaborated with the programming & art teams to apply playtest feedback to ensure a balanced and fun player experience
Other work
My other work is currently unreleased and under NDA, but I am excited to show it in the future!
























